Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_BlueprintBase.h" |
void ReceiveExecutionStartAI
(
AAIController * OwnerController,
APawn * ControlledPawn
)
Alternative AI version of ReceiveExecutionStart
ReceiveExecutionStart for more details that if both generic and AI event versions are implemented only the more suitable one will be called
meaning the AI version if called for AI
generic one otherwise