| UBTAuxiliaryNode::OnCeaseRelevant()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CompareBBEntries.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_CompareBBEntries.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_CompareBBEntries.cpp |
virtual void OnCeaseRelevant
(
UBehaviorTreeComponent & OwnerComp,
uint8 * NodeMemory
)
Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced!