UBTDecorator_DoesPathExist

Cooldown decorator node.

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MacOS
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Inheritance Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_DoesPathExist.h

Include

#include "BehaviorTree/Decorators/BTDecorator_DoesPathExist.h"

Syntax

class UBTDecorator_DoesPathExist : public UBTDecorator

Remarks

Cooldown decorator node. A decorator node that bases its condition on whether a path exists between two points from the Blackboard.

Variables

Name Description

Protected variable

FBlackboardKeyS...

 

BlackboardKeyA

Blackboard key selector

Protected variable

FBlackboardKeyS...

 

BlackboardKeyB

Blackboard key selector

Public variable

uint32: 1

 

bUseSelf

Deprecated, set value of blackboard key A on initialization

Public variable

TSubclassOf< UN...

 

FilterClass

"None" will result in default filter being used

Public variable

TEnumAsByte< EP...

 

PathQueryType

Constructors

Name Description

Public function

UBTDecorator_DoesPathExist

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UBTDecorator

Name Description

Public function Virtual Const

bool

 

CalculateRawConditionValue

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory
)

Calculates raw, core value of decorator's condition. Should not include calling IsInversed

Overridden from UBTNode

Name Description

Public function Virtual Const

FName

 

GetNodeIconName()

Get the name of the icon used to display this node in the editor

Public function Virtual Const

FString

 

GetStaticDescription()

Public function Virtual

void

 

InitializeFromAsset

(
    UBehaviorTree& Asset
)

Initialize any asset related data

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