| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_KeepInCone.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_KeepInCone.h" |
class UBTDecorator_KeepInCone : public UBTDecorator
Cooldown decorator node. A decorator node that bases its condition on whether the observed position is still inside a cone. The cone's direction is calculated when the node first becomes relevant.
Name | Description | ||
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uint32: 1 |
bUseSelfAsObserved |
Deprecated, set value of Observed on initialization |
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uint32: 1 |
bUseSelfAsOrigin |
Deprecated, set value of ConeOrigin on initialization |
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float |
ConeHalfAngle |
Max allowed time for execution of underlying node |
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float |
ConeHalfAngleDot |
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ConeOrigin |
Blackboard key selector |
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Observed |
Blackboard key selector |
Name | Description | |
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UBTDecorator_KeepInCone ( |
Name | Description | ||
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CalculateCurrentDirection ( |
Name | Description | ||
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OnBecomeRelevant ( |
Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! |
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TickNode ( |
Tick function this function should be considered as const (don't modify state of object) if node is not instanced! |
Name | Description | ||
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DescribeRuntimeValues ( |
Gathers description of all runtime parameters |
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GetInstanceMemorySize() |
Size of instance memory |
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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GetStaticDescription() |
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InitializeFromAsset ( |
Initialize any asset related data |
Name |
Description |
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TNodeInstanceMemory |