UBTDecorator_TagCooldown::OnNodeDeactivation

Called when underlying node has finished this function should be considered as const (don't modify state of object) if node is not instanced!

Windows
MacOS
Linux

Override Hierarchy

UBTDecorator::OnNodeDeactivation()

UBTDecorator_TagCooldown::OnNodeDeactivation()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TagCooldown.h

Include

#include "BehaviorTree/Decorators/BTDecorator_TagCooldown.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_TagCooldown.cpp

Syntax

virtual void OnNodeDeactivation
(
    FBehaviorTreeSearchData & SearchData,
    EBTNodeResult::Type NodeResult
)

Remarks

Called when underlying node has finished this function should be considered as const (don't modify state of object) if node is not instanced!

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