| UBTAuxiliaryNode::TickNode()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TagCooldown.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_TagCooldown.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_TagCooldown.cpp |
virtual void TickNode
(
UBehaviorTreeComponent & OwnerComp,
uint8 * NodeMemory,
float DeltaSeconds
)
Tick function this function should be considered as const (don't modify state of object) if node is not instanced!