| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TimeLimit.h |
Include |
#include "BehaviorTree/Decorators/BTDecorator_TimeLimit.h" |
class UBTDecorator_TimeLimit : public UBTDecorator
Time Limit decorator node. A decorator node that bases its condition on whether a timer has exceeded a specified value. The timer is reset each time the node becomes relevant.
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float |
TimeLimit |
Max allowed time for execution of underlying node |
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UBTDecorator_TimeLimit ( |
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OnNodeActivation ( |
Called when underlying node is activated this function should be considered as const (don't modify state of object) if node is not instanced! |
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TickNode ( |
Tick function this function should be considered as const (don't modify state of object) if node is not instanced! |
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DescribeRuntimeValues ( |
Gathers description of all runtime parameters |
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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GetStaticDescription() |