Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h |
Include |
#include "BehaviorTree/BTDecorator.h" |
enum EBTDecoratorAbortRequest
{
ConditionResultChanged,
ConditionPassing,
}
Name |
Description |
---|---|
ConditionResultChanged |
Request execution update when only result of condition changes and active branch of tree can potentially change too |
ConditionPassing |
Request execution update every time as long as condition is still passing |