Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
Include |
#include "BehaviorTree/BehaviorTreeTypes.h" |
struct FBehaviorTreeDebuggerInstance
Debugger data about subtree instance
Name | Description | ||
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ActivePath |
Execution indices of active nodes |
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AdditionalActiveNodes |
Execution indices of active nodes |
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PathFromPrevious |
Search flow from previous state |
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RootNode |
Root node in template |
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RuntimeDesc |
Runtime descriptions for each execution index |
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UBehaviorTree &... |
TreeAsset |
Behavior tree asset |
Name | Description | |
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FBehaviorTreeDebuggerInstance() |
Name |
Description |
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FNodeFlowData |