Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
Include |
#include "BehaviorTree/BehaviorTreeTypes.h" |
struct FBehaviorTreeExecutionStep
Debugger data about current execution step
Name | Description | ||
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BlackboardValues |
Blackboard snapshot: value descriptions |
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ExecutionStepId |
Id of execution step |
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InstanceStack |
Subtree instance stack |
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float |
TimeStamp |
Game world's time stamp of this step |
Name | Description | |
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FBehaviorTreeExecutionStep() |
Name |
Description |
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InvalidExecutionId |