Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
Include |
#include "BehaviorTree/BehaviorTreeTypes.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeTypes.cpp |
void CleanupNodes
(
UBehaviorTreeComponent & OwnerComp,
UBTCompositeNode & Node,
EBTMemoryClear::Type CleanupType
)
Worker for updating all nodes