Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
Include |
#include "BehaviorTree/BehaviorTreeTypes.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeTypes.cpp |
void AddObjectFilter
(
UObject * Owner,
FName PropertyName,
TSubclassOf< UObject > AllowedClass
)
Helper functions for setting basic filters