UBTService_BlueprintBase::InitializeFromAsset

Initialize any asset related data

Windows
MacOS
Linux

Override Hierarchy

UBTNode::InitializeFromAsset()

UBTService_BlueprintBase::InitializeFromAsset()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h

Include

#include "BehaviorTree/Services/BTService_BlueprintBase.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Services/BTService_BlueprintBase.cpp

Syntax

virtual void InitializeFromAsset
(
    UBehaviorTree & Asset
)

Remarks

Initialize any asset related data

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