| UBTService::OnSearchStart()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h |
Include |
#include "BehaviorTree/Services/BTService_BlueprintBase.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Services/BTService_BlueprintBase.cpp |
virtual void OnSearchStart
(
FBehaviorTreeSearchData & SearchData
)
Called when search enters underlying branch this function should be considered as const (don't modify state of object) if node is not instanced!