Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h |
Include |
#include "BehaviorTree/Tasks/BTTask_BlueprintBase.h" |
void ReceiveAbortAI
(
AAIController * OwnerController,
APawn * ControlledPawn
)
Alternative AI version of ReceiveAbort
ReceiveAbort for more details that if both generic and AI event versions are implemented only the more suitable one will be called
meaning the AI version if called for AI
generic one otherwise