UBTTask_BlueprintBase::ReceiveExecuteAI

Alternative AI version of ReceiveExecute

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h

Include

#include "BehaviorTree/Tasks/BTTask_BlueprintBase.h"

Syntax

void ReceiveExecuteAI
(
    AAIController * OwnerController,
    APawn * ControlledPawn
)

Remarks

Alternative AI version of ReceiveExecute

See Also

ReceiveExecute for more details that if both generic and AI event versions are implemented only the more suitable one will be called

meaning the AI version if called for AI

generic one otherwise

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