UBTTask_MakeNoise

Make Noise task node. A task node that calls MakeNoise() on this Pawn when executed.

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Inheritance Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MakeNoise.h

Include

#include "BehaviorTree/Tasks/BTTask_MakeNoise.h"

Syntax

class UBTTask_MakeNoise : public UBTTaskNode

Remarks

Make Noise task node. A task node that calls MakeNoise() on this Pawn when executed.

Variables

Name Description

Public variable

float

 

Loudnes

Loudnes of generated noise

Constructors

Name Description

Public function

UBTTask_MakeNoise

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UBTTaskNode

Name Description

Public function Virtual

EBTNodeResul...

 

ExecuteTask

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory
)

Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!

Overridden from UBTNode

Name Description

Public function Virtual Const

FName

 

GetNodeIconName()

Get the name of the icon used to display this node in the editor

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