UBTTask_PushPawnAction

Action task node. Push pawn action to controller.

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Inheritance Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_PushPawnAction.h

Include

#include "BehaviorTree/Tasks/BTTask_PushPawnAction.h"

Syntax

class UBTTask_PushPawnAction : public UBTTask_PawnActionBase

Remarks

Action task node. Push pawn action to controller.

Variables

Name Description

Protected variable

UPawnAction ...

 

Action

Constructors

Name Description

Public function

UBTTask_PushPawnAction

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UBTTaskNode

Name Description

Protected function Virtual

EBTNodeResul...

 

ExecuteTask

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory
)

Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!

Overridden from UBTNode

Name Description

Protected function Virtual Const

FString

 

GetStaticDescription()

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