| UBTTaskNode::TickTask()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h |
Include |
#include "BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.cpp |
virtual void TickTask
(
UBehaviorTreeComponent & OwnerComp,
uint8 * NodeMemory,
float DeltaSeconds
)
Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced!