UBTTask_WaitBlackboardTime

Wait task node. Wait for the time specified by a Blackboard key when executed.

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Inheritance Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h

Include

#include "BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h"

Syntax

class UBTTask_WaitBlackboardTime : public UBTTask_Wait

Remarks

Wait task node. Wait for the time specified by a Blackboard key when executed.

Variables

Name Description

Protected variable

FBlackboardKeyS...

 

BlackboardKey

Blackboard key selector

Constructors

Name Description

Public function

UBTTask_WaitBlackboardTime

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

FName

 

GetSelectedBlackboardKey()

Get name of selected blackboard key

Overridden from UBTTaskNode

Name Description

Public function Virtual

EBTNodeResul...

 

ExecuteTask

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory
)

Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!

Overridden from UBTNode

Name Description

Public function Virtual Const

FString

 

GetStaticDescription()

Public function Virtual

void

 

InitializeFromAsset

(
    UBehaviorTree& Asset
)

Initialize any asset related data

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