Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h |
Include |
#include "BehaviorTree/BTCompositeNode.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTCompositeNode.cpp |
void ConditionalNotifyChildExecution
(
UBehaviorTreeComponent & OwnerComp,
uint8 * NodeMemory,
const UBTNode & ChildNode,
EBTNodeResult::Type & NodeResult
) const
Notify about task execution start