UBTCompositeNode::GetNextChild

Get next child to process and store it in CurrentChild

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h

Include

#include "BehaviorTree/BTCompositeNode.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTCompositeNode.cpp

Syntax

int32 GetNextChild
(
    FBehaviorTreeSearchData & SearchData,
    int32 LastChildIdx,
    EBTNodeResult::Type LastResult
) const

Remarks

Get next child to process and store it in CurrentChild

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