UBTCompositeNode::GetNextChildHandler

Windows
MacOS
Linux

Override Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h

Include

#include "BehaviorTree/BTCompositeNode.h"

Syntax

virtual int32 GetNextChildHandler
(
    struct FBehaviorTreeSearchData & SearchData,
    int32 PrevChild,
    EBTNodeResult::Type LastResult
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss