UBTCompositeNode::NotifyNodeDeactivation

Called when start leaves this node

Windows
MacOS
Linux

Override Hierarchy

UBTCompositeNode::NotifyNodeDeactivation()

UBTComposite_SimpleParallel::NotifyNodeDeactivation()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h

Include

#include "BehaviorTree/BTCompositeNode.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTCompositeNode.cpp

Syntax

virtual void NotifyNodeDeactivation
(
    FBehaviorTreeSearchData & SearchData,
    EBTNodeResult::Type & NodeResult
) const

Remarks

Called when start leaves this node

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss