UBTDecorator::OnNodeActivation

Called when underlying node is activated this function should be considered as const (don't modify state of object) if node is not instanced!

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Override Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h

Include

#include "BehaviorTree/BTDecorator.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTDecorator.cpp

Syntax

virtual void OnNodeActivation
(
    FBehaviorTreeSearchData & SearchData
)

Remarks

Called when underlying node is activated this function should be considered as const (don't modify state of object) if node is not instanced!

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