UBTDecorator::OnNodeProcessed

Called when underlying node was processed (deactivated or failed to activate) this function should be considered as const (don't modify state of object) if node is not instanced!

Windows
MacOS
Linux

Override Hierarchy

UBTDecorator::OnNodeProcessed()

UBTDecorator_ForceSuccess::OnNodeProcessed()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h

Include

#include "BehaviorTree/BTDecorator.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTDecorator.cpp

Syntax

virtual void OnNodeProcessed
(
    FBehaviorTreeSearchData & SearchData,
    EBTNodeResult::Type & NodeResult
)

Remarks

Called when underlying node was processed (deactivated or failed to activate) this function should be considered as const (don't modify state of object) if node is not instanced!

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