Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h |
Include |
#include "BehaviorTree/BTNode.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp |
void CleanupInSubtree
(
UBehaviorTreeComponent & OwnerComp,
uint8 * NodeMemory,
EBTMemoryClear::Type CleanupType
) const
Called on removing subtree to cleanup memory