UBTNode::SetOwner

Gets called only for instanced nodes(bCreateNodeInstance == true).

Windows
MacOS
Linux

Override Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h

Include

#include "BehaviorTree/BTNode.h"

Syntax

virtual void SetOwner
(
    AActor * ActorOwner
)

Remarks

Gets called only for instanced nodes(bCreateNodeInstance == true). In practive overridden by BP-implemented BT nodes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss