UBehaviorTree

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Inheritance Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTree.h

Include

#include "BehaviorTree/BehaviorTree.h"

Syntax

class UBehaviorTree :
    public UObject,
    public IBlackboardAssetProvider

Variables

Name Description

Public variable

UBlackboardData...

 

BlackboardAsset

Blackboard asset for this tree

Public variable

UEdGraph *

 

BTGraph

Graph for Behavior Tree

Public variable

uint16

 

InstanceMemorySize

Memory size required for instance of this tree

Public variable

TArray< FEdited...

 

LastEditedDocuments

Info about the graphs we last edited

Public variable

TArray< FBTDeco...

 

RootDecoratorOps

Logic operators for root level decorators, used by subtrees

Public variable

TArray< UBTDeco...

 

RootDecorators

Root level decorators, used by subtrees

Public variable

UBTCompositeNod...

 

RootNode

Root node of loaded tree

Constructors

Name Description

Public function

UBehaviorTree

(
    const FObjectInitializer& ObjectIn...
)

Overridden from IBlackboardAssetProvider

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