UBehaviorTreeComponent::ResumeLogic

Resumes paused brain logic. MUST be called by child implementations!

Windows
MacOS
Linux

Override Hierarchy

UBrainComponent::ResumeLogic()

UBehaviorTreeComponent::ResumeLogic()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h

Include

#include "BehaviorTree/BehaviorTreeComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp

Syntax

virtual EAILogicResuming::Type ResumeLogic
(
    const FString & Reason
)

Remarks

Resumes paused brain logic. MUST be called by child implementations!

Returns

indicates whether child class' ResumeLogic should be called (true) or has it been handled in a different way and no other actions are required (false)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss