Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeManager.h |
Include |
#include "BehaviorTree/BehaviorTreeManager.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeManager.cpp |
bool LoadTree
(
UBehaviorTree & Asset,
UBTCompositeNode *& Root,
uint16 & InstanceMemorySize
)
Get behavior tree template for given blueprint