UBehaviorTreeManager::RemoveActiveComponent

Unregister behavior tree component from tracking

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeManager.h

Include

#include "BehaviorTree/BehaviorTreeManager.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeManager.cpp

Syntax

void RemoveActiveComponent
(
    UBehaviorTreeComponent & Component
)

Remarks

Unregister behavior tree component from tracking

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss