Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h |
Include |
#include "BehaviorTree/BlackboardComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BlackboardComponent.cpp |
bool InitializeBlackboard
(
UBlackboardData & NewAsset
)
Setup component for using given blackboard asset, returns true if blackboard is properly initialized for specified blackboard data