UBlackboardData::IsRelatedTo

Returns true if OtherAsset is equal to *this, or is it's parent, or *this is OtherAsset's parent

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h

Include

#include "BehaviorTree/BlackboardData.h"

Syntax

bool IsRelatedTo
(
    const UBlackboardData & OtherAsset
) const

Remarks

Returns true if OtherAsset is equal to *this, or is it's parent, or *this is OtherAsset's parent

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