UBlackboardData::UpdatePersistentKey

Updates persistent key with given name, depending on currently defined entries and parent chain

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h

Include

#include "BehaviorTree/BlackboardData.h"

Syntax

template<class T>
T * UpdatePersistentKey
(
    const FName & KeyName
)

Remarks

Updates persistent key with given name, depending on currently defined entries and parent chain

Returns

key type of newly created entry for further setup

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