Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h |
Include |
#include "Blueprint/AIBlueprintHelperLibrary.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Blueprint/AIBlueprintHelperLibrary.cpp |
static AAIController * GetAIController
(
AActor * ControlledActor
)
The way it works exactly is if the actor passed in is a pawn, then the function retrieves pawn's controller cast to AIController. Otherwise the function returns actor cast to AIController.