Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h |
Include |
#include "Blueprint/AIBlueprintHelperLibrary.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Blueprint/AIBlueprintHelperLibrary.cpp |
static UNavigationPath * GetCurrentPath
(
AController * Controller
)
Returns a copy of navigation path given controller is currently using. The result being a copy means you won't be able to influence agent's pathfollowing by manipulating received path