| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h |
Include |
#include "Blueprint/AIBlueprintHelperLibrary.h" |
class UAIBlueprintHelperLibrary : public UBlueprintFunctionLibrary
Name | Description | |
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UAIBlueprintHelperLibrary ( |
Name | Description | ||
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UAIAsyncTask... |
CreateMoveToProxyObject |
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AAIControlle... |
GetAIController ( |
The way it works exactly is if the actor passed in is a pawn, then the function retrieves pawn's controller cast to AIController. |
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UBlackboardC... |
GetBlackboard ( |
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UNavigationP... |
GetCurrentPath ( |
Returns a copy of navigation path given controller is currently using. |
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IsValidAIDirection ( |
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IsValidAILocation ( |
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IsValidAIRotation ( |
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LockAIResourcesWithAnimation ( |
Locks indicated AI resources of animated pawn |
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SendAIMessage |
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SimpleMoveToActor ( |
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SimpleMoveToLocation ( |
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APawn * |
SpawnAIFromClass ( |
Spawns AI agent of a given class. |
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UnlockAIResourcesWithAnimation ( |
Unlocks indicated AI resources of animated pawn. Will unlock only animation-locked resources |