Module |
|
Header |
/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h |
Include |
#include "BlueprintNodeHelpers.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BlueprintNodeHelpers.cpp |
namespace BlueprintNodeHelpers
{
bool BlueprintNodeHelpers::FindNodeOwner
(
AActor * OwningActor,
UBTNode * Node,
UBehaviorTreeComponent *& OwningComp,
int32 & OwningInstanceIdx
)
}