| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h |
Include |
#include "EnvironmentQuery/EQSTestingPawn.h" |
class AEQSTestingPawn :
public ACharacter,
public IEQSQueryResultSourceInterface
This class is abstract even though it's perfectly functional on its own. The reason is to stop it from showing as valid player pawn type when configuring project's game mode.
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bDrawFailedItems |
|
|
uint32: 1 |
bDrawLabels |
|
|
uint32: 1 |
bReRunQueryOnlyOnFinishedMove |
|
|
uint32: 1 |
bShouldBeVisibleInGame |
|
|
uint32: 1 |
bTickDuringGame |
|
|
HighlightMode |
||
|
NavAgentProperties |
||
|
QueryConfig |
||
|
TEnumAsByte< EE... |
QueryingMode |
|
|
TSharedPtr< FEn... |
QueryInstance |
|
|
QueryParams |
Optional parameters for query |
|
|
QueryTemplate |
||
|
StepResults |
||
|
StepToDebugDraw |
||
|
float |
TimeLimitPerStep |
Name | Description | |
---|---|---|
|
AEQSTestingPawn ( |
Name | Description | ||
---|---|---|---|
|
UEQSRenderin... |
GetEdRenderComp() |
Returns EdRenderComp subobject |
|
MakeOneStep() |
||
|
OnEditorSelectionChanged ( |
||
|
RunEQSQuery() |
||
|
UpdateDrawing() |
Name | Description | ||
---|---|---|---|
|
PostEditMove ( |
Called after an actor has been moved in the editor |
|
|
Reset() |
Reset actor to initial state - used when restarting level without reloading. |
|
|
TickActor ( |
This pawn class spawns its controller in PostInitProperties to have it available in editor mode |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
|
|
PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
Name | Description | ||
---|---|---|---|
|
const FNavAg... |
GetNavAgentPropertiesRef() |
Retrieves FNavAgentProperties expressing navigation props and caps of represented agent the function will be renamed to GetNavAgentProperties in 4.8. |
Name | Description | ||
---|---|---|---|
|
float |
GetHighlightRangePct() |
|
|
const FEnvQu... |
GetQueryInstance() |
|
|
const FEnvQu... |
GetQueryResult() |
|
|
GetShouldDebugDrawLabels() |
Debugging |
|
|
GetShouldDrawFailedItems() |