FEQSSceneProxy

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h

Include

#include "EnvironmentQuery/EQSRenderingComponent.h"

Syntax

class FEQSSceneProxy : public FDebugRenderSceneProxy

Constructors

Name Description

Public function

FEQSSceneProxy

(
    const UPrimitiveComponent& InCompo...,
    const FString& ViewFlagName,
    const TArray< FSphere >& Spheres,
    const TArray< FText3d >& Texts
)

Functions

Name Description

Public function Static

void

 

CollectEQSData

(
    const UPrimitiveComponent* InC...,
    const IEQSQueryResultSourceInterfac...,
    TArray< FSphere >& Spheres,
    TArray< FText3d >& Texts,
    TArray< EQSDebug::FDebugHelper >& ...
)

Public function Static

void

 

CollectEQSData

(
    const FEnvQueryResult* ResultI...,
    const FEnvQueryInstance* Query...,
    float HighlightRangePct,
    bool ShouldDrawFailedItems,
    TArray< FSphere >& Spheres,
    TArray< FText3d >& Texts,
    TArray< EQSDebug::FDebugHelper >& ...
)

Overridden from FPrimitiveSceneProxy

Name Description

Public function Virtual Const

SIZE_T

 

GetTypeHash()

Return a type (or subtype) specific hash for sorting purposes

Public function Virtual Const

FPrimitiveVi...

 

GetViewRelevance

(
    const FSceneView* View
)

Determines the relevance of this primitive's elements to the given view.

Constants

Name

Description

ItemDrawRadius

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss