| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h |
Include |
#include "EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.h" |
class UEnvQueryGenerator_OnCircle : public UEnvQueryGenerator_ProjectedPoints
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float |
AngleRadians |
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ArcAngle |
If you generate items on a piece of circle you define angle of Arc cut here |
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ArcDirection |
If you generate items on a piece of circle you define direction of Arc cut here |
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uint32: 1 |
bDefineArc |
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bIgnoreAnyContextActorsWhenGeneratingCircle |
Ignore tracing into context actors when generating the circle |
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TSubclassOf< cl... |
CircleCenter |
Context |
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CircleCenterZOffset |
Context offset |
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CircleRadius |
Max distance of path between point and context |
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NumberOfPoints |
This many items will be generated on a circle |
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PointOnCircleSpacingMethod |
How we are choosing where the points are in the circle |
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SpaceBetween |
Items will be generated on a circle this much apart |
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TraceData |
Horizontal trace for nearest obstacle |
Name | Description | |
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UEnvQueryGenerator_OnCircle ( |
Name | Description | ||
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AddItemDataForCircle ( |
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CalcDirection ( |
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GenerateItemsForCircle ( |
Name | Description | ||
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GenerateItems ( |
Name | Description | ||
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GetDescriptionDetails() |
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GetDescriptionTitle() |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |