UEnvQueryTest_Overlap::RunOverlapBlocking

Windows
MacOS
Linux

Deprecated

  • This method is no longer called by RunTest and has been replaced by an overload using a list of actors to ignore. It now calls that overload but you should use the new overload instead.

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Overlap.h

Include

#include "EnvironmentQuery/Tests/EnvQueryTest_Overlap.h"

Source

/Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Overlap.cpp

Syntax

bool RunOverlapBlocking
(
    const FVector & ItemPos,
    const FCollisionShape & CollisionShape,
    AActor * ItemActor,
    UWorld * World,
    enum ECollisionChannel Channel,
    const FCollisionQueryParams & Params
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss