Deprecated
This method is no longer called by RunTest and has been replaced by an overload using a list of actors to ignore. It now calls that overload but you should use the new overload instead.
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Overlap.h |
Include |
#include "EnvironmentQuery/Tests/EnvQueryTest_Overlap.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Overlap.cpp |
bool RunOverlapBlocking
(
const FVector & ItemPos,
const FCollisionShape & CollisionShape,
AActor * ItemActor,
UWorld * World,
enum ECollisionChannel Channel,
const FCollisionQueryParams & Params
)