Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BrainComponent.h |
Include |
#include "BrainComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BrainComponent.cpp |
static FAIMessageObserverHandle Create
(
APawn * Pawn,
FName MessageType,
FOnAIMessage const & Delegate
)