FGraphAStar::ProcessSingleNode

Single run of A* loop: get node from open set and process neighbors returns true if loop should be continued

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Public/GraphAStar.h

Include

#include "GraphAStar.h"

Syntax

template<typename TQueryFilter>
bool ProcessSingleNode
(
    const FGraphNodeRef EndNodeRef,
    const bool bIsBound,
    const TQueryFilter & Filter,
    int32 & OutBestNodeIndex,
    float & OutBestNodeCost
)

Remarks

Single run of A* loop: get node from open set and process neighbors returns true if loop should be continued

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss