UCrowdFollowingComponent::ApplyCrowdAgentPosition

Pass desired position to movement component (after resolving collisions between crowd agents)

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h

Include

#include "Navigation/CrowdFollowingComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Navigation/CrowdFollowingComponent.cpp

Syntax

virtual void ApplyCrowdAgentPosition
(
    const FVector & NewPosition
)

Remarks

Pass desired position to movement component (after resolving collisions between crowd agents)

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