UCrowdFollowingComponent::ApplyCrowdAgentVelocity

Pass agent velocity to movement component

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h

Include

#include "Navigation/CrowdFollowingComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Navigation/CrowdFollowingComponent.cpp

Syntax

virtual void ApplyCrowdAgentVelocity
(
    const FVector & NewVelocity,
    const FVector & DestPathCorner,
    bool bTraversingLink,
    bool bIsNearEndOfPath
)

Remarks

Pass agent velocity to movement component

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss