| UPathFollowingComponent::DetermineStartingPathPoint()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h |
Include |
#include "Navigation/CrowdFollowingComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Navigation/CrowdFollowingComponent.cpp |
virtual int32 DetermineStartingPathPoint
(
const FNavigationPath * ConsideredPath
) const
PathFollowingComponent BEGIN.