UCrowdFollowingComponent::FinishUsingCustomLink

Call when moving agent finishes using custom nav link, returns control back to path following

Windows
MacOS
Linux

Override Hierarchy

UPathFollowingComponent::FinishUsingCustomLink()

UCrowdFollowingComponent::FinishUsingCustomLink()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h

Include

#include "Navigation/CrowdFollowingComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Navigation/CrowdFollowingComponent.cpp

Syntax

virtual void FinishUsingCustomLink
(
    INavLinkCustomInterface * CustomNavLink
)

Remarks

Call when moving agent finishes using custom nav link, returns control back to path following

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss