| ICrowdAgentInterface::GetCrowdAgentCollisions()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdFollowingComponent.h |
Include |
#include "Navigation/CrowdFollowingComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Navigation/CrowdFollowingComponent.cpp |
virtual void GetCrowdAgentCollisions
(
float & CylinderRadius,
float & CylinderHalfHeight
) const
Fills information about agent's collision cylinder